![]() ![]() 420 Planescape: Torment: Enhanced Edition. ![]() 88 Persistent Worlds & Multiplayer for NWN (not EE).409 Custom Content & Community Exp Pack Conjure Animals says that it requires Concentration, for up to 1 hour.Flumphs are classed as aberrations, not beasts, so theyre not conjurable by this spell. If you've got a warrior, then just kill the enemy! Do you mean Conjure Animals That specifically says 'beasts', and the most you can conjure is eight beasts of CR 1/4 or lower. Perhaps people need armies of summoned creatures if they have no warriors in their party, but surely that's a rare party. So for me, a summoning limit of 2 would probably suffice - I don't think I've yet had more than 2 summoned creatures active at the same time in BGee. perhaps when I get around to installing SCS, then these feeble meatshields will serve some useful purpose? Animate Dead is good, I use that, and sometimes Call Woodland Beings is useful too - priests are much better summoners than arcane casters! But the various Monster Summonings and Animal Summonings are pretty useless, I find it easier and quicker just to kill the enemy instead of summoning one-hit meatshields. When a druid or ranger summons creatures using the conjure animals or conjure woodland beings spells, do the creatures act on the round theyre summoned, or do they not act until the following round The spell text for both spells doesnt seem to specify: Roll initiative for the summoned creatures as a group, which have their own turns. Now that the devs have picked up on the joke and implemented werebears (why hasn't this appeared in the Easter Egg thread?), mass summoning is becoming obsolete.Īnyway, I don't summon much in BG1/BGee, the summoned creatures are mostly too feeble to bother. ![]()
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